Trace is power with a witness.
Powerful protocols raise Trace. Crossing thresholds changes the Stack's response, while Overclock turns that pressure back into a weapon. Stay disciplined, vent deliberately, or fight exposed.


A sentient corporate megastructure placed divinity behind a permission gate. Compile a version of yourself capable of revoking it.
Choose one of three identities, compile a starter deck, and breach a six-act ascent where every card, route, wager, and permanent unlock reshapes the next version of the run.
Powerful protocols raise Trace. Crossing thresholds changes the Stack's response, while Overclock turns that pressure back into a weapon. Stay disciplined, vent deliberately, or fight exposed.
Across 449 playable protocols — hardware, scripts, elixirs, Ultras, graft doctrines, and card mastery — dozens of serious archetypes are waiting to be found.
Recover schematics, compile permanent copies, master protocols, rebuild starter decks, install grafts, and inspect archived runs inside the Black Archive.
Trace
Trace is not a decorative danger meter. It is the pressure layer binding card power, enemy escalation, defensive planning, and your identity's Overclock ability into one economy.

Cards fan across the combat floor, status effects live on the bodies they alter, and every impact is allowed to carry weight.


Black Archive
Salvage recovered schematics into permanent ownership. Compile any unlocked protocol again. Upgrade cards through mastery paths, rebuild identity starter decks, install doctrine-bound grafts, and inspect the route of every archived failure.

The permanent game is not a vending machine bolted onto the run. It is a second build layer with ownership, commitment, recovery, and long-horizon specialisation.




These pools are authored systems, not cosmetic filler. Every category changes what a run can become, or how the next identity enters it.
Unfiled route
A rare breach can rupture the normal ascent and pull the run into a hostile side dimension built from bosses, wagers, contraband, and rewards the ordinary Stack refuses to file. Survive it and reconnect to the version of the run you left behind.
No premium currency store. No battle pass. No card packs. No paid power. The Ascent progression track, Big Six wheel, gems, cards, and every other reward are systems inside the game you bought.